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Welcome to version 6!
Industry veteran harboring unusually broad and equally deep end-to-end experience designing and authoring 3D characters and environments, asset pipelines, game systems, and documentation for multi-platform games (iOS/PC/PS4) and AR/VR applications (iOS/Vive/Hololens/IVAS).
If you think I may be interested in helping your team reach its goals, please reach out to me on LinkedIn.
Art
3D Art Generalist
Environments / Characters
Modeling / Sculpting / Blendshapes
Materials / Texturing (PBR, Unlit, etc.)
Animations / Rigging / Weighting
FX / Particle Systems
Unity 3D
Coaching / Mentorship
Technical
Technical Direction
Pipeline / System Design
Mobile Optimization
Research / SME Outreach
Writing / Documentation
Design
Product Design Generalist
Games / AR / VR / MR
High Level Strategy
User Research